With the current situation and the subsequent change to normality, free time has been abundant for many, including myself. This presented an opportunity to stay productive, and continue my professional development, by learning 3D modelling. Being a graphic designer who specialises in 2D design, namely Adobe Creative Suite, understandably my day-to-day briefs rarely involve other forms of design. 3D modelling is something I have always been fascinated by, though up until this point I had never explored or attempted it.
This brings me to my first 3D project, which is a doughnut and coffee glass. To briefly describe the process of creating this design, I had to perform core 3D techniques to achieve the best result, meaning I had to sculpt, UV unwrap, texturise, illuminate, and render. Additionally, photorealism is the cornerstone of most projects, which I am aware of from 2D design, so the aim was to emulate a photograph of a doughnut and coffee glass on a cafe worktop. This is where enhancing the lighting and camera composition becomes crucial, as well as texturising.
Each stage of this project I completed felt like an achievement and I am very happy with the final render. I have found it genuinely rewarding to learn something brand new and start from scratch, progressing gradually and reaching milestones. I am very excited to keep progressing and explore further dimensions of 3D modelling. The only downside, however, is that the doughnut is not edible!
Finally, a big thank you goes to Blender Guru, on YouTube, for his fantastic tutorials of this particular 3D project.